This means Revenant's Army can easily overwhelm and outnumber the Legend Alliance if the legends aren't vigilant. Once an entire trio of Legend Alliance members (that is, the other two players you'll be paired with in matchmaking) have been killed, the entire squad respawns… on Revenant's team. Keep an eye on the green Respawn Beacon icon located in the upper right-hand side of the HUD, as it displays the number of Legend Alliance members who are currently waiting to be respawned. If a friendly legend goes down for good, don't bother going back to their deathbox-just run to the nearest Respawn Beacon and resurrect them. The Legend Alliance also has another convenient boon working in their favor: Any legend can respawn a dead Legend Alliance member (even one who is not a member of their three-player squad) at any time, without needing to first fetch their downed comrade's Banner Card. Instead, they'll have a short cooldown period before becoming useable again. To make things easier for the Legend Alliance, dead squadmates can be Respawned infinitely at any Respawn Beacon, and Respawn Beacons no longer go dormant after use. Revenant's Army, on the other hand, can only win by ensuring less than 6 Legend Alliance members make it out alive. To win a match, the Legend Alliance must get at least 6 players safely into the evac ships before the match's 5-minute timer runs out. The Legend Alliance has a single goal: Survive until evacuation ships arrive to rescue them. But on the bright side, they do have access to a buffed version of Revenant's new Shadow Pounce ability, which has had its cooldown timer reduced from the standard 24 seconds to only 8 seconds. They can only open doors by bashing them in, and can only damage members of the Legend Alliance squad via melee attacks. This version of Revenant is much closer to the Shadows from Shadowfall and Shadow Royale-they cannot pick up loot, use weapons, equip shields, use healing items, or use Revenant's ultimate ability. Players on the Legend Alliance squad can choose to play as any legend (except Revenant) and their abilities will function as they normally do, but players on the Revenant's Army squad will all play as Revenant. In each match, players are randomly sorted into two teams: 30 players are assigned to the Legend Alliance team, while the other 30 players are assigned to Revenant's Army. The Revenant Uprising LTM is a new 30v30 mode that blends bits and pieces of previous Revenant-related events (like Shadowfall and Shadow Royale) with new features, making for fun, fast-paced, and chaotic matches. Keep reading for a comprehensive breakdown of the Uprising collection Event, including tips for battling Revenant's Army (or joining it), a closer look at all Uprising collection cosmetics, a breakdown of the event's game-changing free rewards, and more. But with so many new features-including a free reward track that contains the game's first-ever play-to-win legend buffs-it can be easy to get a bit confused, especially given the LTM's odd availability schedule. The new Revenant Uprising LTM is easily the most lore-heavy gameplay event Apex has seen since the Broken Ghost questline that appeared in Season 5, and players who logged in during the first hour of the event were treated to a special cinematic that picked up where Kill Code left off, then immediately launched players into all-out war. But unlike previous Collection Events, Uprising also features a massive new 30v30 limited-time mode called Revenant Uprising, a unique in-game cinematic experience, and surprisingly, a set of (temporary) play-to-win buffs for the game's standard non-Ranked battle royale mode. This week, Respawn launched the new Uprising Collection Event, and like all of Apex's Collection Events, Uprising features a new set of 24 premium cosmetics that, once purchased, will unlock a trio of Mythic-tier items (Loba's Apex Lycanthrope Prestige Skin Set, in this case). The last episode of Kill Code- Apex Legends' animated YouTube miniseries-may have already aired, but the story isn't over yet.
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